> For the complete documentation index, see [llms.txt](https://k3k.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://k3k.gitbook.io/whitepaper/game-play/unit-organization-and-battle.md).

# Unit Organization and Battle

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**Strategic Element**

* A combination of five elements: general, troops, branch, position, skills!
* Build up your territory to produce troops at the recruiting station and to increase your defensive power through watchtower and military bands.
* Strengthen generals through promotion and level-up.&#x20;
* Setting up a combination of generals considering the unique characteristics of the generals, and strategic positioning in anticipation of opponents are keys to victory.
* Well-selected skills to target enemy weaknesses during combat will further increase your chances of winning.

**Unit Organization**

* K3K pursues a large-scale war of up to 10 VS 10.
* Predict the opponent's unit, select an ally general to compete, set the troops and branches, and finally set the position.

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**General Unit and Chief Unit**

* It consists of five units in which NFT or a normal general is deployed (hereinafter referred to as a general unit) and units in which a general is not deployed (hereinafter referred to as a chief unit).
* Up to 10 units, including the chief unit, can be deployed, and five units with the general deployed must participate at any cost.
* The chief unit does not have a high combat power due to the lack of generals, but it can be used strategically in various situations.

**Branch and Position**

* The shield-bearer takes the lead in times of free fight and protects ally troops.
* The spearman is a short-distance branch where attack and defense are balanced.
* The cavalry is a short-distance branch characterized by fast mobility and high attack power.
* The archer is a branch that can attack stably from a long distance due to the long range.
